

dependencies sdl2 '0.31' To use sdl2 in my keyboard.rs, I added the following lines: extern crate sdl2 use sdl2::keyboard::Keycode But when I try to compile (cargo build), I get the following error: errorE0433: failed to. Creating new Rust projectĬargo will create a new project for you, for example: $ cargo new - bin rust_to_js So far I did the following: Added a sdl2 line to my Cargo, where extern dependencies are handeled: Cargo.toml: //.

On other linux distributions try something similar. On Ubuntu: $ apt-get install libsdl2–2.0–0 libsdl2-dev You’ll have to install SDL2 on your system. Source to the Rust file src/sdl2/event.rs. Surface, providing flexible modification for the pixels. Screen saving that allows the screen to be blanked by a screen saver. Renderer for a window, to render some geometries or query driver information. To setup emscripten environment just run: source. This is the fundamental part for what I want to do: SDLSurface surface SDLGetWindowSurface (win) vm->SetScreenBuffer ( (uint8t)surface->pixels, surface->w, surface->h) It's basically passing an array of pixels to the vm, then internally the vm will draw on the screen by updating this array (each pixel is an element of the array). This module provides wrapper for SDL2mixer and abstractions of audio playing APIs. There is a tool, which will manage Emscripten installation for us. It’s a compilator that takes any LLVM compatible language and outputs a javascript. $ rustup target add asmjs-unknown-emscripten Will also need an additional target to compile our program to javascript. fizmo-sdl2 0.8.5-2 fizsh 1.0.9-1 flac 1.3.3-2 flactag 2.0.4-6 flake 0.11-4. Installing Rustīest way to install Rust starts here: $ curl -sSf | sh

#Keyup sdl2 rust how to#
So, you want to write a game? And run it in the browser? Do you like Rust? Great! I’ll show you how to write a sample program in Rust using SDL2 and how to compile it with Emscripten.
